Marble Machine

Build a marble run from ramps and loops and watch an energy bar show height turning into speed. Five missions, from a simple slope to a grand finale.

Mission 1 · starts 3 m up

Downhill dash

The marble starts 3 m up. Build a track that sends it across the finish line faster than 5.5 m/s. Which pieces make it fastest?

Add pieces to build a track, then press Release.

Energy

  • Stored (height) 100%
  • Motion 0%
  • Lost as heat 0%

Build your track0 of 5 pieces

Pieces join in order from the START flag. Pick one above to begin.

Friction is low in missions, so a little energy is lost as heat on the way.

Speed now
–
Height now
3.0m
Track pieces
0
Tries
0

Stored energy ≈ g × height. A rolling marble spins as it moves, so motion energy is 0.7 × speed². All numbers are energy per kilogram, so the marble’s mass doesn’t matter.

The science behind it

Read these after a few missions.

Using Marble Machine in class

Mission 1 shows that speed depends on height lost, not on the route. Mission 2 shows that a marble cannot climb higher than its start. Missions 3–4 introduce the loop rule: a rolling marble needs a start about 2.7 times the loop radius above the loop bottom. The energy bar always adds up, so it works well for conservation-of-energy discussions. See the hands-on marble run guide.